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SiloTek — premium immersive scripts for RedM.
Handcrafted systems that live inside the world, not on top of it.


What we build

No menu simulators. Every SiloTek script is designed to be played, seen and heard inside the world — physical props, native RDR2 sounds, cinematic cameras and interactions that feel like they shipped with the game.

The SiloTek standard

  • Immersion first — custom 3D props, native audio, in-world gameplay. If it can be done without a UI, it is.
  • Server-authoritative & secure — the server validates everything; no client-side trust, no money exploits.
  • Built for full servers — range-scoped syncing and rate-limited events, tested with high player counts in mind.
  • Crash-safe — persistent state where it matters; a server restart never wipes what players care about.
  • Open where it counts — configs and locales stay unencrypted and readable; 10 languages included in every release.

Frameworks & delivery

  • VORP & RSG-Core supported out of the box, auto-detected — one package, both frameworks
  • Instant delivery through CFX Asset Escrow (Keymaster) — protected, always up to date
  • Full English documentation with every script — installation to first use in minutes

Free & open source

Our framework bridge silo-libs is free on GitHub (MIT): github.com/SiloTekDev/silo-libs — one API for VORP and RSG, used by every SiloTek script.


Support, updates & previews: discord.gg/T5T5ZsGEsU
SiloTek — built for the world your players live in.