Silo-Dominoes

Silo-Dominoes Silo-Dominoes Silo-Dominoes Silo-Dominoes
  • Silo-Dominoes
  • Silo-Dominoes
  • Silo-Dominoes
  • Silo-Dominoes

€24.99

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The game every saloon in the West already plays. Silo-Dominoes is not a menu — it is real dominoes on real tables inside the world: sit down, the set is shuffled in front of you, and you play by clicking the tiles lying on the wood. Three rules variants, stakes in escrow, and a match that survives any crash.

Gameplay

  • Walk up to a chair, press G, sit — the native dominoes animation, the closed set waiting on the table

  • Your playable tiles lift up on your turn; click one, translucent previews show where it fits on either end, click the end to play

  • Tiles slide across the wood into place; the boneyard is a real pile you click to draw from

  • Three cameras on V: top-down, first person, cinematic side shot

  • Everyone nearby watches the line grow live — spectators see the table, the backs and the score

  • Six native tile skins — every tile, table, chair and sound is a native RDR2 asset, nothing to stream

Stakes & Rules

  • Either player proposes a stake, the other accepts — on accept both stakes are withdrawn at once, nobody can walk away with the pot

  • The pot is paid to the match winner automatically, settled exactly once

  • All Fives — the RDR2 saloon game: when the open ends add up to a multiple of five, you score it on the spot

  • Draw and Block dominoes, one config line to switch · TargetScore for the match, or a single round decides

  • The deal, every placement, draw and point happen server-side — a client only ever receives its own hand, the opponent's tiles are never sent

Crash-Safe Persistence

  • The match is saved after every move — a disconnect marks it interrupted, and when both players sit back down it resumes from the exact position

  • Opponent gone for good? After a configurable wait the remaining player claims the whole pot at the table

  • Server restart restores every running game from the database

  • Leaving on purpose forfeits — with a warning and a grace period first

Details

  • No custom props — nothing to stream, no texture budget, no collision to tune

  • VORP & RSG-Core, auto-detected · oxmysql, table auto-created, nothing to import

  • All texts in one open locale file — 10 languages included (en, ro, it, de, fr, es, pt, ru, pl, tr)

  • Unlimited tables, map blips, open config · furniture and tiles exist only near players, zero entity sync traffic

  • Test mode: an AI opponent with a visible NPC takes the second seat — place and test tables alone

Requirements

  • RedM server running VORP or RSG-Core — auto-detected, one package covers both
  • oxmysql — the table creates itself on first start, nothing to import

Delivery & support

Instant delivery through CFX Asset Escrow (Keymaster) after checkout. Updates arrive the same way. Configs and locales ship unencrypted, so you can edit them without waiting on us.

Preview & Info