The game every saloon in the West already plays. Silo-Dominoes is not a menu — it is real dominoes on real tables inside the world: sit down, the set is shuffled in front of you, and you play by clicking the tiles lying on the wood. Three rules variants, stakes in escrow, and a match that survives any crash.
Gameplay
Walk up to a chair, press G, sit — the native dominoes animation, the closed set waiting on the table
Your playable tiles lift up on your turn; click one, translucent previews show where it fits on either end, click the end to play
Tiles slide across the wood into place; the boneyard is a real pile you click to draw from
Three cameras on V: top-down, first person, cinematic side shot
Everyone nearby watches the line grow live — spectators see the table, the backs and the score
Six native tile skins — every tile, table, chair and sound is a native RDR2 asset, nothing to stream
Stakes & Rules
Either player proposes a stake, the other accepts — on accept both stakes are withdrawn at once, nobody can walk away with the pot
The pot is paid to the match winner automatically, settled exactly once
All Fives — the RDR2 saloon game: when the open ends add up to a multiple of five, you score it on the spot
Draw and Block dominoes, one config line to switch · TargetScore for the match, or a single round decides
The deal, every placement, draw and point happen server-side — a client only ever receives its own hand, the opponent's tiles are never sent
Crash-Safe Persistence
The match is saved after every move — a disconnect marks it interrupted, and when both players sit back down it resumes from the exact position
Opponent gone for good? After a configurable wait the remaining player claims the whole pot at the table
Server restart restores every running game from the database
Leaving on purpose forfeits — with a warning and a grace period first
Details
No custom props — nothing to stream, no texture budget, no collision to tune
VORP & RSG-Core, auto-detected · oxmysql, table auto-created, nothing to import
All texts in one open locale file — 10 languages included (en, ro, it, de, fr, es, pt, ru, pl, tr)
Unlimited tables, map blips, open config · furniture and tiles exist only near players, zero entity sync traffic
Test mode: an AI opponent with a visible NPC takes the second seat — place and test tables alone
Requirements
- RedM server running VORP or RSG-Core — auto-detected, one package covers both
- oxmysql — the table creates itself on first start, nothing to import
Delivery & support
Instant delivery through CFX Asset Escrow (Keymaster) after checkout. Updates arrive the same way. Configs and locales ship unencrypted, so you can edit them without waiting on us.
Preview & Info
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