About
SiloTek builds immersive systems for RedM — scripts that live inside the world instead of behind a menu.
Most RedM resources are interfaces. Press a key, a panel opens, numbers change, the panel closes. Nothing in the world moved, and nobody standing next to you saw anything happen. We build the opposite: if a player is gambling there should be a table, a seat and a crowd; if a player is working, their hands should be doing the work. The rule we hold ourselves to is short — if it can be done without a UI, it is.
That is slower to build. It means custom 3D props, native RDR2 audio, cinematic cameras and a lot of testing against real player counts. It is also the only honest reason to buy from us instead of from anyone else.
What we will not ship without
- The server decides. Every action is validated server-side — no client-side trust, and no exploit that ends with somebody minting money on your economy.
- A restart is not a wipe. What players care about is persisted; progress interrupted by a reboot picks up where it stopped, not at zero.
- The twentieth player costs what the second one did. Range-scoped syncing and rate-limited events, because a script that only behaves on an empty server is not finished.
- You can still read it. The gameplay logic is escrowed, the configs and locales are not — they ship unencrypted, with 10 languages in every release. The parts that make a script yours should be yours to change.
- One package, both frameworks. VORP and RSG-Core, auto-detected. You do not choose a version at checkout, and you do not buy twice if your server migrates.
Buying, support and the rest of SiloTek
Delivery is instant through CFX Asset Escrow (Keymaster), and updates arrive the same way. Every script ships with full English documentation. Billing, invoices and refunds are handled by Tebex Limited — the same process every CFX store uses. Support and previews live in Discord: discord.gg/T5T5ZsGEsU
Our framework bridge silo-libs is free on GitHub under MIT (github.com/SiloTekDev/silo-libs) — the single API that lets one script serve both VORP and RSG. Every SiloTek release runs on it, and you can build on it without buying anything from us.
This store carries the RedM scripts. SiloTek also builds OmniPanel, a management panel for RedM servers, and runs game server hosting — both at silotek.dev. Custom development requests (RootOps) are closed right now: the bench is at capacity and we are not taking on new builds. Work already delivered stays fully supported.