Silo-Tailor

Silo-Tailor Silo-Tailor Silo-Tailor Silo-Tailor Silo-Tailor Silo-Tailor
  • Silo-Tailor
  • Silo-Tailor
  • Silo-Tailor
  • Silo-Tailor
  • Silo-Tailor
  • Silo-Tailor

€99.00

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The first real clothing line for RedM. Silo-Tailor puts tailor shops in the world and dresses your players in clothing that does not exist anywhere else: custom designer variants of the game's own garments, worn on the standard characters and synced to everyone by the game itself. No menus, no recolours, no replaced store items — new clothes, in the world. Pack 1 (five blouses) is included.

Gameplay

  • Seven tailor shops out of the box — a tailor NPC and a blip each, positions open in the config

  • Talk to the tailor and the fitting room opens: your character on a lit stand, orbit and zoom with the mouse, HUD hidden

  • Every garment is tried on for real — the game dresses it like its own clothing store does, so cuts, body parts and layering are always right

  • Voice chat stays live in the fitting room — push-to-talk keeps working

  • Pack 1 included: Don't Touch My Horse · Brown Plaid & Denim · Navy Polka Dot & Lace · Wild West Print · Linen & Lace Cowgirl — complete texture sets made at 2048×2048

  • Made the way the game makes them: made in RDR2's own style — worn, faded 1899 cloth, warm off-whites instead of clean white, colours calibrated in the game's lighting until a garment stands next to a store original and nothing gives it away

  • The same three maps the game uses for its clothing — colour, relief, material — so denim reads as denim, linen as linen, brass as brass, in every weather

  • Detail to the last stitch: seams, SiloTek-stamped brass buttons, patches and labels made at 2048×2048 and checked on the character up close

Custom clothing for your server

Police, doctors, staff, gangs and clans: garments made for your server only, with your colours, badges and lettering, never resold. Order the Custom Garment ×1, Custom Pack ×5 or Custom Pack ×10 package on this store; the design brief (references, colours, badges, text) is agreed on our Discord before the work starts.

Money or gold, your prices

  • Each garment is bought with money or gold (VORP gold, RSG money type of your choice), confirm dialog before charging

  • Prices per pack or per garment in one config block

  • Two selling modes: wardrobe (owned by the character) or item (a usable inventory item with its own serial — sell it in your own shops, trade it, steal it)

  • Bought garments live in the character's wardrobe — put on, take off, swap, anywhere or only inside a shop

Crash-Safe Persistence

  • Wardrobe and worn garments persist in the database (tables created automatically)

  • The engine re-dresses the character after respawn, reconnect and outfit changes — a crash or a restart never loses a garment

  • Purchases, ownership and wearing are decided server-side

Details

  • VORP & RSG-Core auto-detected — one package, both frameworks · oxmysql, no SQL import

  • Six languages shipped (EN, RO, IT, DE, FR, ES), all texts in one open locale file

  • Admin tools: /wear (ace-protected), /tailorgive, /clean, and a /photo studio with poses and camera scenes

  • Exports for your own scripts: Wear, TakeOff, Toggle, Owned, Grant, Price, GetCatalog

  • More packs (trousers, dresses, coats) sold separately — every pack you install shows up in every tailor shop

Requirements

  • RedM server running VORP or RSG-Core — auto-detected, one package covers both
  • oxmysql — tables are created automatically on first start

Delivery & support

Instant delivery through CFX Asset Escrow (Keymaster) after checkout. Updates arrive the same way. Configs and locales ship unencrypted, so you can edit them without waiting on us.

Preview & Info