The first real clothing line for RedM. Silo-Tailor puts tailor shops in the world and dresses your players in clothing that does not exist anywhere else: custom designer variants of the game's own garments, worn on the standard characters and synced to everyone by the game itself. No menus, no recolours, no replaced store items — new clothes, in the world. Pack 1 (five blouses) is included.
Gameplay
Seven tailor shops out of the box — a tailor NPC and a blip each, positions open in the config
Talk to the tailor and the fitting room opens: your character on a lit stand, orbit and zoom with the mouse, HUD hidden
Every garment is tried on for real — the game dresses it like its own clothing store does, so cuts, body parts and layering are always right
Voice chat stays live in the fitting room — push-to-talk keeps working
Pack 1 included: Don't Touch My Horse · Brown Plaid & Denim · Navy Polka Dot & Lace · Wild West Print · Linen & Lace Cowgirl — complete texture sets made at 2048×2048
Made the way the game makes them: made in RDR2's own style — worn, faded 1899 cloth, warm off-whites instead of clean white, colours calibrated in the game's lighting until a garment stands next to a store original and nothing gives it away
The same three maps the game uses for its clothing — colour, relief, material — so denim reads as denim, linen as linen, brass as brass, in every weather
Detail to the last stitch: seams, SiloTek-stamped brass buttons, patches and labels made at 2048×2048 and checked on the character up close
Custom clothing for your server
Police, doctors, staff, gangs and clans: garments made for your server only, with your colours, badges and lettering, never resold. Order the Custom Garment ×1, Custom Pack ×5 or Custom Pack ×10 package on this store; the design brief (references, colours, badges, text) is agreed on our Discord before the work starts.
Money or gold, your prices
Each garment is bought with money or gold (VORP gold, RSG money type of your choice), confirm dialog before charging
Prices per pack or per garment in one config block
Two selling modes: wardrobe (owned by the character) or item (a usable inventory item with its own serial — sell it in your own shops, trade it, steal it)
Bought garments live in the character's wardrobe — put on, take off, swap, anywhere or only inside a shop
Crash-Safe Persistence
Wardrobe and worn garments persist in the database (tables created automatically)
The engine re-dresses the character after respawn, reconnect and outfit changes — a crash or a restart never loses a garment
Purchases, ownership and wearing are decided server-side
Details
VORP & RSG-Core auto-detected — one package, both frameworks · oxmysql, no SQL import
Six languages shipped (EN, RO, IT, DE, FR, ES), all texts in one open locale file
Admin tools:
/wear(ace-protected),/tailorgive,/clean, and a/photostudio with poses and camera scenesExports for your own scripts: Wear, TakeOff, Toggle, Owned, Grant, Price, GetCatalog
More packs (trousers, dresses, coats) sold separately — every pack you install shows up in every tailor shop
Requirements
- RedM server running VORP or RSG-Core — auto-detected, one package covers both
- oxmysql — tables are created automatically on first start
Delivery & support
Instant delivery through CFX Asset Escrow (Keymaster) after checkout. Updates arrive the same way. Configs and locales ship unencrypted, so you can edit them without waiting on us.
Preview & Info
Support & Updates: Join Our Discord